Hamster Kombat: TON Blockchain Demand Increases
Open Network blockchain took an important step by warning its validators to meet the increasing user demand with the Hamster Kombat game.
As Hamster Kombat expands its user base and introduces the HMSTR coin minting process, it is emphasized that the TON blockchain must prepare to handle more users and transactions. This warning was made to protect the robustness of the blockchain infrastructure and improve the user experience.
On September 25, via a Telegram channel for TON validators, developers, and integrators, information was provided about the increasing bandwidth demand for blockchain. In the statement, validators were asked to ensure high accessibility as Hamster Kombat users started minting HMSTR tokens on the blockchain.
“The quality of validators directly affects the quality of the blockchain. “We appreciate your participation in the Open Network,” it said. With this statement, the importance of the service provided by validators was emphasized.
TON has suggested that all its validators join the “TON Status” Telegram channel to provide real-time support between September 26 and September 29. Validators are expected to implement immediate fixes or resources within one hour if directed.
This type of emergency plan is very important to ensure that the network operates smoothly at all times. Additionally, validators are asked to continuously monitor hardware and system status between these dates. This will help detect potential issues in advance and ensure users have an uninterrupted experience.
Hamster Kombat game has reached 100 million monthly active users on a Telegram-based platform. The game claims to be the third fastest growing app in history, having recruited 150 million users. This, along with the popularity of Hamster Kombat, shows that Telegram-based games are becoming a rapidly growing trend.
Sébastien Borget, as the co-founder of The Sandbox metaverse, pointed out that such games are reshaping the play-to-earn model. “This is exciting and powerful,” Borget said. It shows the developments in this sector with the network effect of Web3. “Within weeks or months, they reach incredible scale,” he commented.
The Hamster Kombat team presented a new roadmap for the fourth quarter of 2024 and early 2025 on September 25.
These plans include the integration of external payment systems, the launch of new games in the Hamster ecosystem, and the integration of non-fungible tokens (NFT) as in-game assets. These steps aim to enrich Hamster Kombat’s player experience and increase user interaction.
In addition, Hamster Kombat also announced that 2.3 million users were banned from the game as part of the fight against fraud. Such measures aim to increase the safety of players and protect the overall health of the game.
These developments in the crypto and gaming world enable users to both have fun and earn money, while also showcasing the potential of blockchain technology. The growth of Hamster Kombat and the TON blockchain’s response to this demand heralds an exciting time for the future of digital assets and gaming.